Ceritawira’s Solo Adventure
System: OSE (Old School Essentials)
Hexcrawl Generator: Wilderness Hexplore by Jed McClure
Progress: 1 Hex / Week
1 hex = 6 miles
1 hex = 3 hours to get through
Party Name: Grimwood Nomad
Character Names:
Toras Vacan the Ranger. Race: Drow
Einar Boulderback the Barbarian. Race: Human
"Ghost Echo" the Assassin. Race: Human
Character Sheets: Link
I'm using that generator to determine my starting position (the first hex), and I ended up with a village. It's a small place with around 200 people, located in the middle of a forest with a river flowing around the region. There are already a few shops and buildings, like a tavern, a town square, and a marketplace
Initial Hex
The Chronos of Lumina Calendar. Year 1661. Aurilune. Day 1. Introduction
In the heart of Greenwick, a village under the rule of a clan-headed council and imbued with feudal charm, a gentle hum of conversation permeated the air, a testament to the small yet closely-knit community. The village unfolded in a labyrinth of dirt streets, each weaving a tapestry of rustic simplicity and veiled intrigue. At the center of this network stood The Whispering Oak Tavern, an establishment renowned not only for its ale, but also as a place of impartial sanctuary, reflecting the village's reserved demeanor towards outsider. It was here that Toras, Einar, and Ghost Echo found themselves seated, each with their own reasons for visiting this peculiar village.
Toras, the dark elf ranger and the unofficial leader of the trio, was keenly aware of the village council's suspicious nature. His eyes, accustomed to the dark forests, now observed the tavern's patrons, searching for any signs of the rumored magic users the clanhead could call upon.
Einar, the robust barbarian, found the village's feudal setup intriguing, a stark contrast to the untamed lands he was used to. He was particularly curious about the circus and the marketplace, wondering what sort of entertainment and goods a village like Greenwick could offer.
Ghost Echo, the assassin, felt a sense of familiarity in Greenwick. The presence of an Assassin's Guild and a Thieves' Den in such a small village spoke of undercurrents that ran deeper than the surface politeness suggested. He remained silent, his thoughts as hidden as his presence in the shadows. Their attention was drawn to an old man who approached them with a cautious gait. Known as Old Man Cedric, a figure who seemed to embody the village's spirit, he spoke in hushed tones.
"Strangers," he began, eyeing them with a mix of suspicion and curiosity, "Greenwick might seem unassuming, but the forests that surround us are anything but. There are tales of strange happenings, lights that lead people astray, and melodies that echo with no source. Some brave souls have ventured into the woods, never to return." The old man leaned in, lowering his voice further. "The council doesn’t want to acknowledge it, but we need help. You look capable. Will you explore these woods and uncover their secrets? Be warned, the forests are old and wild, and they don’t take kindly to intruders." As Old Man Cedric departed, leaving a trail of whispered warnings behind, Toras exchanged a look with his companions.
Despite the village's indifferent facade, the challenge of the unknown was too enticing to ignore. With dawn approaching, the trio prepared for their journey. The untamed wilderness of Greenwick awaited, promising adventure, danger, and perhaps, secrets that were better left undiscovered.
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